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Monday 09/05/16

Pajama Sam Sockworks Review

I used to play this game as a kid and I decided to get it again and play through the campaign. It's pretty neat but I think I'm really out of the age range for it now (21). The puzzles you get are random and in a random order so you'll be at like level 90 and get something dreadfully easy.

One thing I really don't like in level-based puzzle games is when there's an element of luck applied when solving puzzles. In Pajama Jam Sockworks, when a sock enters into a T intersection it will split off in a random direction and when it lands into a chute it will jump out of another random chute in a random direction. Many of the puzzles were extremely simple and ended up being a long wait for the socks to do what you want them to do. At least you can speed it up.

One really annoying thing that happens also is when two socks overlap each other, because they're very difficult to separate again. Like in Chip's Challenge there's a lot of challenge from "action" elements like switching things at the right time, and you have to keep track of up to four socks at once but I was usually able to stop three of the socks and just direct one sock into the appropriate basket one at a time.

The best part of the game is the level editor. Someone needs to make some actually good puzzles with it.

I guess I'd only recommend it if it went on sale. The game will run in ScummVM so you can play it on anything you want.

Saturday 08/13/16

Kirby: Planet Robobot Review

I played Kirby: Planet Robobot and beat it, though I've only played the main story and haven't played all the EX stages or the other modes.
It's pretty awesome. I haven't played any Kirby games after Nightmare in Dreamland so keep that in mind that I don't really know what direction the Kirby franchise has really gone.
First off I noticed a strong Kirby Superstar vibe. Like Superstar you can do lots of different attacks and combos with each ability, and the Jet and Mirror abilities to me feel distinctly Superstar-ish and they hadn't appeared in any other games until this one. There's also some recognizable Superstar sound effects.
The robot suit is fun and you feel really powerful while using it. When it's in use the player can't just fly forever (except in parasol mode) so here, in a Kirby game, you've got more traditional platforming. There are other places that find a way to justify the player not just being able to fly, like the sections that have Kirby holding a battery that he has to carry somewhere. There are whole levels set up around the robot suit bringing in new gameplay, like when it copies the jet it turns into a shooter game (with awesome music), and when it copies the wheel ability it's pretty different as well.
The level design has a lot more puzzles than before! The code cubes thing makes you do all sorts of little challenges and exploration. The puzzles actually have you using abilities, like ice to freeze water to make a bridge for yourself or enemies, and electricity to power something.
The levels are designed a lot around jumping between the foreground and background, which Kirby Triple Deluxe apparently also does, but since I hadn't played that I thought of Virtual Boy Wario Land and Mutant Mudds.
Thoughts for final boss:
Holy crap it's sooooo long, like I had to take down 5 life bars or so. A lot of it was just moving around in a 2D space while avoiding things, which Undertale surprisingly prepared me very well for, and then the last part of it had me spinning the circle pad around super quickly like this was Mario Party or something. It felt pretty epic though and it was really satisfying.

Thursday 04/14/16

Temple Run VR Review

best way to get motion sickness

0/10 stars

Wednesday 08/12/15

RollerCoaster Tycoon

I played RollerCoaster Tycoon a lot as a little kid and it was and always has been one of my favorite PC games. I've been playing through some RollerCoaster Tycoon 1 scenarios and while I really miss a whole lot of stuff RCT 2 added that makes park construction easier (auto-removing scenery when placing stuff, getting a better preview when placing stuff, etc) it's still great. I hear RCT 1's scenarios are better than 2's and they look more interesting overall. 

I think RollerCoaster Tycoon World could be really cool. At first it looked like it was going to be crappy but after they switched developers it looks like something I might actually buy. I think the focus on user-made content is really good. I don't know if I'll be able to get over missing the aesthetic from RCT1 and 2, though. That's the big thing keeping me from trying RCT 3 a lot, even though that's probably dumb. RCT:World just looks so gorgeous though, that it could be an acceptable replacement.

I'm looking forward to OpenRCT2 and I hope it gets as far as OpenTTD got, online play and all. Aside from that, it would make it possible to port RCT2 to Android and then we can finally have a portable version of RCT that doesn't suck. RCT for 3DS and RCT 4 Mobile both look awful. RCT in my pocket with the original aesthetics would be the best thing. You could play in line at Cedar Point and then have the best theme park experience possible.

Monday 08/10/15

Level 2 in The Lion King, Review

it's too hard