I've been doing a bunch of work on Tilemap Town and I figured I'd make a big changelog both to show it off and also to show to myself that I've done a lot of work on it. This is all within the past month or so. This excludes stuff I've already shown off here I think?


3DS and web client:

  • Ad...

I thought it would be helpful to be able to mark that there's an event currently going on in a Tilemap Town map, like how IRC channels have topics and how Discord voice channels let you set a topic for what you're currently talking about. So obviously I named it the same as what IRC calls it.

So n...

tilemap%20town%20autotile

I added a feature to Tilemap Town's web client where the game can switch what graphic a tile uses based on what tiles are next to it, to make it look connected to them. I designed it in a way where if your client doesn't support the feature (like how the 3DS one is somewhat behind as far as featur...

Tilemap Town takes a short, but noticeable amount of time to load on the 3DS, which is a combination of me not implementing websocket compression yet (because wslay doesn't do it for you and it's not trivial to add, and I couldn't find examples of people doing it), and the 3DS's download speeds jus...

I had a realization awhile ago that I might actually be driven to do homebrew stuff for very different reasons and with very different motivation behind it than most, which could explain part of why I seem to approach things very differently from other people (mostly in the form of emphasizing acces...

I got a TV antenna while back, and Cyberchase (on the PBS Kids channel) is probably the most interesting thing that comes on, and I've been trying to catch it whenever it does. I like the idea of people going "into the Internet" to solve problems, and the premise is still cool to me even though th...

I've been wanting to have my SNES game deliberately do uncommon graphical stuff during levels (or at least uncommon for platformers), though for some features I have ended up realizing that they're probably uncommon because in practice it's tricky to do something worthwhile with them in this context...

It'd probably be interesting to take a look at how my game's engine works compared to SNES games that probably had a lot more planning put in before development started. Since I just figure things out as I go, I try to keep everything especially flexible while trying to keep it efficient too.

Ther...

Tried to figure out a list of some of my favorite licensed NES games earlier for no particular reason, and came up with:

  • Super Mario Bros. 3

  • Kirby's Adventure

  • Wario's Woods (though I prefer it on SNES)

  • M.C. Kids

  • Little Nemo

  • Cocoron

  • Hatris

  • Tetris 2 + Bo...

I've been feeling nostalgic about TV lately for some reason (probably related to thinking about Defunctland's Disney Channel episode? I like seeing bumpers and stuff!) so I got an antenna which was just some cheap weird flat thing which seems to work much better hidden under a drawer than taped up...