I added a feature to Tilemap Town's web client where the game can switch what graphic a tile uses based on what tiles are next to it, to make it look connected to them. I designed it in a way where if your client doesn't support the feature (like how the 3DS one is somewhat behind as far as featur...
Tilemap Town takes a short, but noticeable amount of time to load on the 3DS, which is a combination of me not implementing websocket compression yet (because wslay doesn't do it for you and it's not trivial to add, and I couldn't find examples of people doing it), and the 3DS's download speeds jus...