I've noticed I have a tendency to want to work on way too many things, and I have to try and limit myself to only working on a few at once if I want to ever get anything done. But it's still fun to think about what I might want to work on in the future, whether or not I ever get to it...

I really like how Second Life works, and I don't think anything that came later really replicates the things that are really special about it to me, even though people will tell me that the reason SL isn't super active is because other things replaced it. (Though OpenSimulator probably counts given that it's supposed to be mostly compatible.) It's far more than just "3d chat with user-generated content".

🐁🐁🐁🐁🐁🐁🐁🐁🐁🐁🐁🐁🐁🐁🐁🐁🐁🐁🐁🐁 test test

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mouse

I've been thinking a lot recently about game development, what it means to me, my motivations, and what things are important to me when I do it. I never really feel like I fit in with other developers because the way I go about things is so different (though there's also some pretty big demographic differences in play too; some communities have some major problems with lack of diversity). But I think the best way to respond to that is to just embrace the stuff that sets me apart even more.